I was like "cool, perma il barta for lighting and ice techs" but current PP management sucks, I won't bother. However with the uncharged techs, because of the way PSO2 plays and how theres almost nothing that encourages uncharged tech play, I didn't really give uncharged techs enough time in the Beta. Not sure how I feel about the charged vs uncharged techs changing what it does though.I'll be honest I tend to forget this trend but I remember ignoring it PSO Ep1/2 and for PSU+PSO2 I was aware of it and just went along for the ride anyways because the class just gets stupid OP overtime with some of the balance changes that get made. I think with a higher level cap and more actual options for a weapon it should be able to shine better. It seems unfair to kinda judge it based on the point where FO struggles. The issue with FO is that as in every PS game it sucks in the lower levels and doesn't start becoming the nuke it is until higher difficulty and with proper gear. It also doesn't take into account the pp efficiency side, but that's definitely something we'll have to look at more when better gear is more readily available. It's a roughly 9% increase in the total damage, and that's not taking into account the fact that uncharged techs would come out slightly faster. This means doing 8 charged hits would be 8*130=1040.ħ uncharged and one charged would be 7*100+130+300=1130. A bunch of videos I saw had people never using uncharged barta, but I did some napkin math and eyeballing, and it's purely a dps loss in the long run not to.ĮDIT: also, to elaborate on the barta thing, eyeballing the numbers it looks like charged bartas do 130% of the uncharged damage, while the max explosion does 300% as a seperate hit. I do think it'll take people a while to wrap their head around using uncharged techs being a dps and/or utility gain in the long run though. It's always bugged me that outside of REALLY niche situations or short lived weird gear setups that there was basically never a reason to use uncharged techs. ![]() ![]() Not sure how I feel about the charged vs uncharged techs changing what it does though.This is honestly the best change to techs imo.
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